AI Insights · Timothy · April 2024
Top 5 Boxing Games on iOS in Luxembourg: Q1 2024
Analyzing the performance of the top 5 boxing games on iOS in Luxembourg during Q1 2024, including revenue trends and user engagement.
In the first quarter of 2024, the top 5 boxing games on iOS in Luxembourg displayed varied performance metrics in terms of revenue, downloads, and user engagement. Here’s a closer look at how each game fared during this period.
Boxing Star: Real Boxing Fight by THUMBAGE saw its weekly revenue experiencing fluctuations. The game started the quarter with $47 in the first week of January, dipping to $13 by mid-January, and then peaking at $65 in the last week of February. The quarter ended with revenue of $34 in the final week of March.
Real Boxing 2 from Vivid Games S.A. showed a relatively stable revenue pattern. The game began with $46 in the first week of January, saw a low of $9 in mid-February, and climbed back to $31 in mid-March. By the end of March, the revenue settled at $22.
Real Boxing: KO Fight Club, also from Vivid Games S.A., demonstrated consistent revenue throughout the quarter. Starting at $11 in early January, the game peaked at $39 in the last week of February, before ending the quarter with $14 in the final week of March.
WWE Mayhem by Reliance Games had a more modest revenue stream. The game’s revenue started at $8 in the first week of January and saw minor dips and rises throughout the quarter, ending with a notable peak of $42 in the last week of March.
Finally, Burrito Bison: Launcha Libre from Kongregate experienced a stable yet modest revenue pattern. The game started and ended the quarter with revenue around $14, with minor fluctuations in between, such as a dip to $7 at the end of January and a rise to $16 in mid-January.
For more detailed insights and data on these games, visit Sensor Tower.